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|bloodtype= A
 
|bloodtype= A
 
|quirk= [[Quirkless]] (Originally & Currently)<br>[[One For All]] (Formerly)
 
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|status= Deceased
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|status= Alive
 
|birthplace= {{Wikipedia|Tokyo}}
 
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[[es:Toshinori Yagi]]

Revision as of 09:39, 23 June 2020

It's fine now. Why? Because I am here!
Toshinori Yagi in "Izuku Midoriya: Origin"

Toshinori Yagi ( () () (とし) (のり) Yagi Toshinori?), more commonly known by his hero name, All Might (オールマイト Ōru Maito?), is the tritagonist of My Hero Academia. All Might is the former No. 1 Hero who bore the title of the world's Symbol of Peace (平和の象徴 Heiwa no Shōchō?). He teaches Foundational Hero Studies at U.A. High School.

All Might was the eighth holder of the One For All Quirk after receiving it from Nana Shimura. He has since passed the torch to Izuku Midoriya, whom he is grooming to be his successor. After using up all the embers of One For All to defeat All For One, All Might retired and ended his era as the world's greatest hero.[2]

Appearance

In his empowered form, Toshinori is a very large man with an equally-muscular and well-defined physique, his design resembling the appearance of an average western comic book superhero. He has short blond hair, swept backwards, with two distinct tufts that stick up above his head, leaning slightly to each side, which often casts a dark shadow over his face, hiding everything but his bright blue eyes.

Toshinori's Golden Age hero costume consisted of a skin-tight blue bodysuit decorated with a red symbol that somewhat resembles a "Y," designed with a white diamond at its center, with white lines connected to it that trace from his chest to his back shoulders, the lines trimmed with the aforementioned red symbol. The symbol appeared to have wings on the side that ran from the atop his torso before ending around his back, over which was a similar red and white design absent of the white diamond. Large white patches lined with red-covered each side of his hips before ending at his lower thighs, and he wore a gold belt that had a silver buckle with red eyes. His forearm sleeves were colored in gold that each had white lines covered in blue accents over his wrists, and had spiked fins on the sides of his arms, his feet were covered in shin-length gold boots trimmed with white and red accents.

In his "true form," after sustaining permanent damage from All For One, Toshinori's declining health reduced him to a very skinny man with sharp, angular features and long limbs, his neck long and his eyebrows absent. He possesses a large scar that covers most of the left side of his chest, and it is not uncommon for him to spout blood from his mouth when excited or surprised. He typically wears baggy clothing to accommodate the change in body mass between forms, but after the end of Toshinori's tenure as a hero, he starts wearing clothes that fit him in his true form, as he no longer needs big clothes that fit his muscle form.

In his early career, Toshinori was a lean but fit young man. In his empowered form, his facial features were noticeably softer. In both his normal and empowered form, he did not have shadowed eyes on his face, completely showing his white sclerae while retaining the deep blue irises of his eyes, possibly showing how he was not a shell of his former self.


Gallery

Personality

It's All Right

All Might using his trademark smile to put others at ease.

All Might's hero persona appears to be derived from comic book superhero stereotypes: colorful and filled with dramatic flair. Always sporting a giant smile, All Might shows a bright, borderline obnoxious, can-do attitude that is said to inspire others as well as help them feel safe and hopeful. He is extremely friendly and amicable due to his popularity and years in the spotlight, always taking his time to interact with fans.

Once All Might reverts to his true form, however, he becomes less energetic and more serious, generally taking a milder stance so as to not attract much attention to himself, in direct contrast to the grandiosity of his hero identity. In this form, he frequently vomits blood as an indicator of his fragile health, although it might happen if he gets surprised or amused enough too. Two personality traits that seem to be always present on him, regardless of which form All Might is currently taking, are his optimism and oafishness.

Since his young days, All Might had always carried a single, yet burdensome goal in his mind: to become a pillar of hope that people could always rely upon during harsh times. Indeed, after obtaining One For All from his master, Nana Shimura, as well as inheriting her habit of smiling at all times, All Might rose to become not only a hero but a legend, no thanks to his seemingly endless competency and charisma. No matter who or what he faced, All Might would stand up triumphantly every time one battle after another, inspiring the world and sending fear to the hearts of villains everywhere. He considered it necessary to lie to the public about his weakened state, for the sake of keeping up morale.

Unfortunately for All Might, injuries inflicted on his body were starting to take a toll on him. Despite the concern and warnings from some of his close associates, All Might's determination to preserve society from evil prevented him from relinquishing his role as the Symbol of Peace. His smile, once a gesture that served to calm others, started becoming more of a way for All Might to hide his fears and insecurities from the general population. As time passed, All Might began to forget some of the basic principles of heroism, until Izuku Midoriya, in a brave attempt to save Katsuki Bakugo from the Sludge Villain's attack despite his lack of power, rekindled his heroic spirit and taught him that something can always be done to fight injustice.

Above all else, he considers self-sacrifice the most noble action. He believes in this core value so much, he dropped Sir Nighteye's preparations for a successor on a whim, after witnessing Izuku's single act of selflessness to save Katsuki. This selflessness has served All Might well to become a symbol, as civilians trust his words, "Do not Fear", truly knowing he won't hesitate to save them. The dismissal of his own safety eventually caught up to him, causing issues with both his work and personal life. As a U.A. Teacher, he couldn't help but be distracted helping people on his morning commute, shortening his time with his students. It also estranged All Might from Sir Nighteye, who disagreed on whether he should be avoiding his prophesied death or continue hero work. All Might attempted to ignore his prophesied death, keeping it secret from Izuku for a long time. At Inko Midoriya's request, he gained a new resolve to avoid it entirely. He found a greater value in his own life, knowing Izuku needed him as a mentor, not just a saviour.

Izuku has compared All Might's personality to their mentor Gran Torino since both of them apparently play dumb often. All Might is actually more intelligent and perceptive than his campy image would suggest, even though he is still outsmarted by his students sometimes. Since he's on a power level so beyond his fellow man, it makes him slightly dissociated with the capabilities of others. This made him struggle with the shift to the more grounded career of teaching, needing to know the balance between protecting and pushing his students. He requires scripts in order to convey his lessons to Class 1-A, lacking teaching experience. All Might's fellow teacher, Shota Aizawa, calls him an idiot on occasion because of this while Gran Torino believes that all his strength and fame has not translated well into instructing or training others, especially as he never struggled to learn about One For All in the first place.

For Izuku specially, he has a habit of projecting himself onto his protege, overestimating his limits. While All Might could use One for All at 100% instantly, Izuku initially got gravely injured for doing so, he was ill-equipped to teach him safely. After multiple scoldings from Recovery Girl for encouraging Izuku's self destructive behaviour, they both realised he needs to be his own individual hero. This is reflected when All Might told Endeavor, after taking his place as the Number 1, to figure out on his own what symbol he wanted to be. While All Might wishes to inspire others, he's not self-righteous and sees the value of different ideologies. Though All Might has every good intention, he's somewhat ignorant to the long-term consequences his flawless persona causes. Society has become overdependent on him and in extreme cases, his admirers have become delusional to what is realistic. For example, the villain Stain, puts the standards that All Might has set onto every Hero, killing those he believes have fallen short.

All Might always prioritizes the lives of others over his own, considering them his responsibility be them, civilians, or other heroes. Still, All Might is deeply aware that saving everybody in the world is an impossible task, but he always does his best or even beyond that to minimize as many casualties as possible. While All Might is seen smiling, laughing, and being cheerful most of the time, he is extremely protective of his students, showing a very rare instance of rage if they're in danger. He is willing to go above his limits for their safety, making sure to alleviate their worries through his trademark smile.

All Might has a fatherly attitude towards his students (his successor Izuku, in particular) and takes pride in helping their development as future heroes, being quick to give encouraging advice and celebrate their accomplishments, but he's also not afraid of pushing them further, even if he ends up going a bit too far. All Might has the habit of adding "young" (少年 Shonen?) to the surname of his students whenever he is speaking out loud or thinking to himself (ex. "Young Midoriya").

In a fit of irony, however, during the Final Exams Arc, out of all the teachers he is, by far, the most ruthless. Like his hero persona, All Might can put on a theatrical villain one, doing it to bring out the full potential of others with rough love. His sheer intimidation alone was, according to Izuku, similar to that of Stain. When Katsuki stated that he'd rather lose than seek Izuku's assistance, he was more than willing to force Katsuki to lose. He also punched Katsuki hard enough for him to vomit, showing he will not hold back and is willing to injure his student if that means they'll pass the exams properly. He would even go as far as to break Izuku's and Bakugo's bones, as well as crush them under his boot (all of which earned him a serious scolding by Recovery Girl).

Abilities

All Might defeats Nomu

Despite his waning power, All Might goes beyond his limits to defeat Nomu, a creature specifically created to kill him.

Overall Abilities: All Might was recognized as the strongest hero in the world. He was the "Symbol of Peace" and such a deterrent against crime that villains were largely discouraged by his presence in society. He was able to defeat All For One, a dangerous supervillain who once ruled all of Japan ages ago, and is revered as Japan’s most powerful villain, twice; he was the only user of One For All who was able to win against him. Despite winning, All Might suffered a gruesome injury at the hands of All For One that limited his maximum power output going forward.

All Might vs Izuku and Katsuki

Even when handicapped with weights, All Might can still overpower Izuku & Katsuki easily.

Even after his Quirk's power was constrained by his injuries, All Might's strength and speed were unmatched though he was only able to manifest it for a limited time period. This time limit got shorter and shorter after he passed his Quirk onto Izuku. Even so, All Might could still defeat villains on his own that groups of normal Pro-Heroes struggled against. By pushing his power beyond its reasonable limits, All Might defeated Nomu, who was created specifically to kill him, with over 300 blows. Izuku and Katsuki Bakugo, who are among Class 1-A's elites, were completely dominated by All Might in their fight. All Might wore high-density weights during this battle and was still more than strong and fast enough to effortlessly overpower his two young proteges. Forced to once again break the limiter placed on his Quirk, All Might defeated All For One by using up his remaining power.

Even though he is unable to keep his hero form for more than an instant after his final battle with All For One, All Might still keeps a keen intuition and sharp reflexes, which helped him hone his skills as a hero ever since he acquired his powers. This is shown in his observations regarding Izuku's use of One For All, and the fact that he was capable of catching one of Mei Hatsume's "babies" coming in from behind with minimal effort in his true form. Despite his physique in his true form, he is actually quite physically able but isn't as efficient compared to when he is in his hero form.

Trained Muscles: Usage of One For All requires the user to have strong muscles, as One For All is a lot to handle and could cause the user's body to be blown apart if they don't possess the necessary strength of body. Gran Torino said that All Might, in particular, had a strong body that allowed him to master One For All much faster than most users.

United States of Smash

All Might's incredible willpower allowed him to transform the remaining embers of One For All into a raging inferno that defeated All For One, once and for all.

Indomitable Spirit: All Might's will is clear in almost all of his actions as a Hero. He is known for saving people with a smile and his catchphrase "I am here", two facets of him being the Symbol of Peace. During the pinnacle of his battle against the U.S.J. Nomu, All Might remembered his resolve of being being the Symbol of Peace, and his resolution allowed him to push beyond 100% of his power in order to finally defeat the artificial human. Another prominent spectacle featuring All Might's willpower was during his final showdown with All For One. One of All For One's primary strategies in their fight was to wear down All Might psychologically, such as taunting All Might by mentioning the latter's former mentor and predecessor, Nana, as well as revealing that Tomura Shigaraki is her grandson. The first taunt enraged All Might, while Tomura's kinship to Nana made him despair greatly. However, in spite of the guerrilla warfare employed by All For One, All Might remembers Nana's teachings on heroism, and re-established his will, enabling the weakened hero to muster up some of his remaining power in order to continue fighting. Worn out of his muscle form and faced with certain defeat at the hands of a virtually unscathed All For One, All Might was still able to channel what was left of One For All to defeat All For One in a single strike.

Former Quirk

One For All (ワン・フォー・オール Wan Fō Ōru?): Transferred to him from Nana Shimura, Toshinori's Quirk allowed him to stockpile an enormous amount of raw power, allowing him to significantly enhance all of his physical abilities to a superhuman level. This results in unbelievable levels of strength, speed, agility, and durability.

All Might was so proficient with One For All that he was widely known as the world's most powerful person. However, most of the feats he performed are after All Might had started the process of transferring One For All to Izuku, so the fullest extent of his abilities are partially unknown.

  • Immense Strength: All Might's most distinguishable trait was his boundless levels of super strength. A single punch from All Might could not only defeat a villain but completely change the weather subsequently. It also has the power to completely destroy several city blocks from the wind pressure it creates. Despite becoming severely weakened since first meeting Izuku, All Might's pure overwhelming strength is still comparable to that of a nuclear device. He quite literally beat the Shock Absorption out of Nomu, forced Izuku and Katsuki into fleeing rather than continue fighting him head-on, and clashed with All For One's attacks and cancel out their highly destructive power with brute strength alone. After defeating Nomu, All Might himself admitted that, compared to his prime in which he could've defeated Nomu with 5 hits, it took over 300 blows to defeat the bio-engineered creature. This is another testament of All Might's weakened state.
  • Immense Speed: In conjunction with his immense level of physical strength, All Might possesses an equally impressive amount of speed. When he arrived at the U.S.J, All Might moved a remarkable distance from the gate and simultaneously incapacitated villains in the blink of an eye. Tomura even says that he was completely unable to track his movements despite the latter being slower than he once was. All Might was also able to swiftly defeat multiple Nomu and travel 5 kilometers from the League of Villains Bar, towards All For One's location at the Nomu Factory, all in 30 seconds after the Nomu were warped by All for One himself. However, according to All For One, this was actually much slower than what All Might was originally able to accomplish in his prime.
  • Immense Durability: All Might had extreme durability, almost to the point of being completely invulnerable to attacks. He sustained no life-threatening damage from his battle with the U.S.J Nomu and took point-blank, full-power explosions from Katsuki without showing any signs of injury. All Might was even able to survive All For One's enhanced Air Cannon, a move that can cause catastrophic, city-wide damage due to being amalgamated with many other quirks, and emerged virtually unharmed, albeit with only some minor scratches.
  • Immense Stamina: In his prime years, it was noticed that All Might has never been shown to be exhausted even when fighting against multiple villains. The only time that All Might was shown to be panting and out of breath was against All For One and the U.S.J Nomu, and those cases were only due to the Symbol of Peace injury he received from the former 6 years prior that also limited All Might from using the maximum output of One For All.

Super Moves

Detroit Smash

Detroit Smash

  • California Smash (カリフォルニア スマッシュ Kariforunia Sumasshu?): All Might attacks with a frontal somersault to built up momentum and air pressure and is then released in a smash.
  • Carolina Smash (カロライナスマッシュ Karoraina Sumasshu?): All Might runs towards an enemy while keeping his hands in a cross position, then in a downwards cross chop to the enemy's head. This move is first used against Tomura, but it is intercepted by a Nomu, who withstood the full force of the attack, seemingly unharmed.[3]
  • Detroit Smash (デトロイトスマッシュ Detoroito Sumasshu?): All Might performs that same attack as Texas Smash except this move is with a downward punch instead of a straight punch. The punch is powerful enough to create a shock wave large and powerful enough to clear the weather. This move is first used to save Izuku and Katsuki from the Sludge Villain.[4]
    • Double Detroit Smash (ダブルデトロイトスマッシュ Daburu Detoroito Sumasshu?): All Might and Izuku use One For All at 100% and combine their Detroit Smash attacks to create a smash more powerful than anything they can accomplish alone. First used this move to defeat Wolfram.[5]
  • Missouri Smash (ミズーリースマッシュ Mizūrī Sumasshu?): All Might runs towards an enemy while keeping his hand flat and hits the enemy on the head while running past them in order to knock them out. This move is first used against Habit Headgear.[6]
  • Nebraska Smash (ネブラスカスマッシュ Neburasuka Sumasshu?): While throwing a punch, All Might rotates his arm to create a tornado. This move is first used to destroy a swarm of two hundred Mini-Bombers.[7]
  • New Hampshire Smash (ニューハンプシャースマッシュ Nyūhanpushā Sumasshu?): All Might punches the air while in the air to propel himself backwards towards his enemy and smashes his body into the enemy, crushing and injuring the enemy with his great weight. This move is first used to propel himself at Izuku.[8]
  • Oklahoma Smash (オクラホマスマッシュ Okurahoma Sumasshu?): All Might whirls around while enemies have latched onto him, spinning with enough force that when they are released they are easily thrown through concrete. This move is first used against Nomu however it was named during the Kamino ward incident.[9]
  • Texas Smash (テキサススマッシュ Tekisasu Sumasshu?): All Might throws a punch in order to create wind pressure in order to blow objects and people away. This move is first used to save Izuku from the Sludge Villain.[4]
  • United States of Smash (ユナイテッドステーテスオヴスマッシュ Yunaiteddo Sutētesu Ovu Sumasshu?): All Might's final and strongest move. Using the last remnants of One For All left in him, All Might delivers a massive punch with enough force to reverberate shock-waves. This unstoppable attack was used to defeat All For One and marked the end of his hero career.[10]

Stats

Power
 
6/5 S
Speed
 
6/5 S
Technique
 
6/5 S
Intelligence
 
6/5 S
Cooperativeness
 
6/5 S
Toshinori's stats, according to the Ultra Archive Book

Power
 
6/6 S+
Speed
 
6/6 S+
Technique
 
6/6 S
Wits
 
6/6 S
Charisma
 
6/6 S+
Toshinori's stats, according to the Ultra Analysis Book

Equipment

Air Pressure Shooting Torso Armor: At one point, All Might wore armor over his torso that was designed to aid him in releasing shots of presurized air. It was designed to work with 20-30% of his power. Due to All Might's close range fighting style, the bulky armor ended up being more baggage than it was worth, and it kept breaking, so All Might decided to stop using it.

Battles & Events

Trivia

Proto All Might

Early concept designs of All Might.

  • Some of All Might's early designs had him as an older, more experienced figure. He also had less of a role in the story, being just a veteran hero who would encourage the main character to try to become a hero even if he didn't have a Quirk, instead of a recurring mentor figure.
    • All Might's preliminary designs were also deemed "lame" by Horikoshi's editors, prompting him to make All Might more imposing and slightly younger-looking.
  • All Might's real name contains the kanji for "eight" ( ya?), "tree" ( gi?), "genius" ( toshi?) and "law" ( nori?).
  • According to All Might's Volume 1 profile:
    • His favorite things are movies and the cedars from Yakushima.
    • Drawing a frontal shot of All Might is extremely taxing to Kohei Horikoshi, likely due to the excessive amount of shading present in his design.
    • According to Horikoshi, in his skinny, true form, All Might's glistering pupils are meant to represent his strength and purity when his muscle form isn't active.
    • His catchphrase "I am here" (Dub: "A Phone Call is Here!") is his phone's ringtone.
    • The same thing goes for his email, which has a notification sound of "An email is here!".
  • All Might's hero agency is located somewhere in Roppongi in Minato, Tokyo.
  • All Might's signature moves are named after states and cities in the United States, with his ultimate move being called United States of Smash.
    • In addition, his costume colors are also based off the United States' flag colors (red, blue and white).
  • All Might's rankings in the Popularity Polls are as follows:
    • All Might ranked 5th in the First Popularity Poll
    • All Might ranked 6th in the Second Popularity Poll.
    • All Might ranked 7th in the Third Popularity Poll.
    • All Might ranked 10th in the Fourth Popularity Poll.
    • All Might ranked 13th in the Fifth Popularity Poll.
  • The anime mistakenly depicts All Might's scar on the left side of his stomach, rather than the left side of his chest, as it is in the manga.
  • All Might shares his birthday with Cow Lady.
  • All Might's time limit on the use of his abilities may be inspired by the DC hero Hourman, who could use superhuman strength for a single hour each day.

Quotes

  • "It's fine now. Why? Because I am here!"[11]
  • "I smile to show the pressure of heroes and to trick the fear inside of me."[4]
  • "I cannot simply say 'you can become a hero even without power."[4]
  • "I really am pathetic. Even though I admonished you, I wasn't putting what I said into practice! Pros are always risking their lives!"[4]
  • "You can become a hero!"[4]
  • "You're next."[10]

References

  1. My Hero Academia Manga: Chapter 2 (p. 2).
  2. My Hero Academia Manga: Chapter 95 (p. 8-11).
  3. My Hero Academia Manga: Chapter 18.
  4. 4.0 4.1 4.2 4.3 4.4 4.5 My Hero Academia Manga: Chapter 1.
  5. My Hero Academia: Two Heroes.
  6. My Hero Academia Manga: Chapter 13.
  7. My Hero Academia: Vigilantes Manga: Chapter 55.
  8. My Hero Academia Manga: Chapter 65.
  9. My Hero Academia Manga: Chapter 89.
  10. 10.0 10.1 My Hero Academia Manga: Chapter 94.
  11. My Hero Academia Manga and Anime: Chapter 1 (p. 16) and Episode 1.

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