Super Move Training

Super Move Training is a training event that takes place during the Provisional Hero License Exam Arc.

Prologue
Prior to the end of summer break, Class 1-A is tasked with preparing to get their Provisional Hero Licenses. The Quirk Training Camp was meant to advance the students toward creating Super Moves, but it was interrupted by the villain attack. The Provisional Hero License Exam is extremely difficult, and to prepare the students, Shota challenges his students to develop their own Super Moves.

Super Moves are essentially to passing the Provisional Hero License Exam because it gives the students more of a fighting chance. Students with Super Moves can control the momentum of any battle and gives them the ability to fight consistently well. Super Moves don't exactly need to be attacks, they just need to give their user a surefire advantage in a fight.

Midnight, Cementoss, and Ectoplasm join the class. They explain that Super Moves are techniques unique to each hero that guarantee an advantage in battle. The students change into their hero costumes and meet their teachers at Gym Gamma. Inside the TDL, Cementoss can mold the terrain for each specific student to have their own space to train. Ectoplasm creates clones for each of the students to fight.

For the next ten days before the exam, students must develop their Quirks and create Super Moves. In addition, students are encouraged to make improvements to their hero costumes to work better with their developing Quirks.